Holmevik, Jan Rune
Associate Professor, professional communication and rhetoric
Office: 810 Strode
Focus: Professional Communication and Digital Literacy
Research Interests: Jan Holmevik is Assistant Professor of English specializing in Interactive and Social Media. He is Co-Chair of the RCID Serious Games Colloquium, and conducts research in game design, game culture, digital literacy, social media, visual communication, humanistic informatics, and electracy.
Selected Professional Works
Inside Innovation: The History of the SIMULA Programming Languages. Oslo: Simula Research Laboratory. 2005. Print.
High Wired: On the Design, Use, and Theory of Educational MOOs. Edited with Cynthia Haynes. Ann Arbor: University of Michigan Press, 2nd ed. 2001. Print.
MOOniversity: A Students Guide to Online Learning Environments. With Cynthia Haynes. Allyn & Bacon, 2000. Print.
Books (In Production or Under Contract)
On Electracy: The Post-Literate Transversal. Book manuscript forthcoming in 2011.
Pre/Text special 2-volume issue on Games and Rhetoric, Guest Editor, Jan Holmevik (with chapter introduction). Forthcoming in 2011.
High Wired Redux. Co-editor (and chapter author) of sequel to High Wired to appear as a book in the CyberText Yearbook series from University of Jyvaskyla, Finland (series editors Markku Eskelinen and Raine Koskimaa). Forthcoming in 2011.
Rhetorics, Serious Games, and Virtual Worlds. Special Issue of PRE/TEXT. Vol. 21.1-4. 2011. In Production.
“Gaming-Across-the-Curriculum” special issue of Currents in Electronic Literacy (July 2010) (http://currents.dwrl.utexas.edu/).
Digital Works, Videos, CDs & DVDs, Software (In Production)
Interview on Virtual Worlds and Education. Your Day. South Carolina Public Radio. (Air date Tbd).
Conference Presentations (Delivered)
“Beyond Epideictic Rhetoric On Video Games.” RSA 2010: The 14th Rhetoric Society of America Biennial Conference, 28-31 May 2010, Minneapolis, MN
PRE/TEXT Digital Games and Rhetorics Symposium. Clemson University, Clemson SC. April 8-9, 2010. Organizer and chair.
“Total Immersion: Games, Social Media and Virtual Worlds in Professional Communication.” ATTW 2010. Synergies: The Intersections of Research and Teaching 13th Annual Conference March 17, 2010. Louisville, KY
Conference Proposals (Accepted or Submitted)
"Re/Vision: Rethinking Virtual World Design" CCCC 2011 Atlanta GA. April 2011