Second Life
What is Second Life®?
Welcome to your Second Life! This guide will help you get started fast, by explaining how to complete some of the most common tasks you’ll need to get the most out of your new Second Life. It might be helpful to print this guide for reference as you explore the World.
Second Life is a free online virtual world imagined and created by its Residents. From the moment you enter Second Life, you'll discover a fast-growing digital world filled with people, entertainment, experiences and opportunity.
Is there a cost associated with Second Life®?
There is no cost to create an account and use Second Life for education. Many educators use only free accounts and free materials in Second Life to teach. If you pay for a premium account, it provides you with an opportunity to own more land and gives you a weekly “allowance” of Linden dollars nearly equivalent to the annual membership fee. You can spend money in Second Life purchasing virtual property and items. Many people make a full-time living in real life by creating and selling virtual goods in Second Life.
Can I download Second Life®? Where?
Yes. To use Second Life:
- Check you computer to make sure it meets the minimum system requirements.
- Download and install the viewer on your computer.
- Setup a specialized account for educators.
Once your avatar is created, you will be teleported to ISTE (International Society for Technology in Education), one of many vibrant education communities in Second Life. ISTE will help you discover education-related experiences in Second Life through a wide variety of programming and resources, including:
- Live "Docent" assistance during regularly scheduled hours
- Scheduled tours, speaker series, and special events
- Showcased destinations and educational uses of SL
- Socials to learn from other educators about how they are using SL
- Tools to enable your educational uses of SL
- Additional tutorials to land you on your feet
How do I use Second Life®?
Tutorials
- Linden Lab provides extensive training in the form of effective video tutorials for many skills in Second Life. If you have recently started in Second Life, we recommend that you select the “Browse” tab on this page and select the “Beginners” category from the pulldown menu. Just viewing the beginning tutorials and practicing the skills covered in this category will give you an excellent start in Second Life.
- Customizing your Second Life avatar (comic book)
- Welcome to Second Life (comic book)
- Global Kids’ Second Life Curriculum is composed of nine sequential “levels.” Each level is composed of modules which, in turn, are composed of individual lesson plans or “missions”. In total there are 134 missions. These can be used as hand-outs to develop specific Second Life skills or within a broader educational program designed to teach such subjects as science, filmmaking or literature. The content is licensed as Creative Commons (attribution-noncommercial-share alike). You may adapt this curriculum, but always give credit to Global Kids and share significant changes or best practices with other professionals implementing the curriculum at RezEd.org.
Quick Reference Cards
- Visual Quick Reference Card for the Second Life Interface created by Second Life resident Peregrine Salon.
- Quick Reference Card for the Second Life Viewer created by Second Life resident Resident Kippie Friedkin.
- Second Life: Guidelines for Educators created by SimTeach.
- Best Practices & Tips by Barry Joseph and Cathy Arreguin at the Virtual Worlds L.A. September 2008 conference.
User Manual
(Paperback)
Frequently Asked Questions
- Linden Lab Knowledge Base
- Second Life Educator Listserv (The SLED email list)
- Second Life Researcher Listserv
- Second Life FAQs
Do we offer Instructor-Led training for Second Life®
CRLT offers periodic Introduction to Second Life training classes for faculty who want to use Second Life in teaching. These classes meet for a series of five or six weeks, with the first session meeting together in a training lab. All other sessions are conducted in the virtual world of Second Life and we do not meet together physically in Real Life (RL). The In-World classes are designed so that instructors can drop in at any time after completing an initial training class which covers basics of communication and navigation.
System Requirements

Second Life has high system requirements to render 3D graphics while providing text and voice communication along with interaction. The Second Life engine is installed on many public lab computers on campus.
Additional Resources for Second Life®
- Second Life Education Wiki
- Second Life in Education Wiki
- Educational Uses of Second Life - An overview of educational uses of Second Life including educational locations, tools, and learning archetypes that are applicable to Second Life.
- Virtual MacBeth - In this podcast, Angela Thomas talks about her recent work on Virtual Macbeth, a deeply immersive Second Life experience designed to create a feeling for the visitor of the influences on and psychology of being "inside" Macbeth's head.
- The Aesthetic Camera - Virtual Learning in Cinematography via Second Life (article, video recording of presentation and presentation chat log)
- Infrastructures and Sandboxes: Theory and Practice in Second Life (video recording of presentation and presentation slides)
- Beyond the Backchannel: Blending Student Content with Open Discourse (video recording of presentation and presentation slides)
Articles
- Professor Avatar - information about the implications of a virtual persona for instructors.
- Persistent Social Learning: An Emergent Instructional Design Model for Virtual World Design - an Adobe Connect presentation by Lisa Dawley, Boise State University.
- Instructional Design Best Practices for Second Life: A Case Study from a college-level English course
- Using Dragon NaturallySpeaking in Second Life
- Antonacci, D. & Modaress, N. (2008). Envisioning the Educational Possibilities of User-Created Virtual Worlds. AACE Journal. 16 (2), pp. 115-126. Chesapeake, VA: AACE.
- Infrastructures in Virtual Learning
- Why Walk When You Can Fly?
- 2008 NMC Educators in Second Life Survey
- Engaging with Second Life: Real Education in a Virtual World








