Matthew Boyer is an Assistant Professor of Educational Foundations in the Eugene T. Moore School of Education. He received his PhD in Educational Psychology & Educational Technology from Michigan State University. His work focuses on using design methods in the research and development of game-based learning activities and environments. Before coming to Clemson, he was an elementary school teacher for 13 years in Pennsylvania and New Jersey, a post-doctoral researcher in the Interactive & Digital Media Institute at the National University of Singapore, and an assistant professor at Yeditepe Üniversitesi in Istanbul, Turkey.
For more information, visit Matthew Boyer's profile.
Dani Herro is an Assistant Professor in the Eugene T. Moore School of Education. She earned her PhD from the University of Wisconsin, Madison and is an active member of Games+Learning+Society. She served on Wisconsin’s Department of Instruction Curriculum Digital Advisory Committee and currently works with the Consortium for School Networking (CoSN) Leading Edge Schools Cadre. Dani teaches a course on social media, games and emerging technologies and is developing a course on "Games for Learning". She is also co-writing a curriculum for high school students focused on teaching computational thinking practices through games and App development. Prior to working at Clemson she spent 20 years in public education as a classroom teacher, technology resource teacher and District administrator. Though she spent a year playing World of Warcraft while doing research at Madison, she is still partial to board games, arcade games and platform video games - especially Super Mario Brothers and Pac–Man.
She is passionate about moving digital media and learning initiatives forward in schools.
For more information, visit Danielle Herro's profile page.
Ryan Visser is a clinical faculty member in the Eugene T. Moore School of Education at Clemson University. He holds Ph.D. in Curriculum and Instruction, with a focus on Educational Technology. At Clemson University, Ryan teaches pre-service and field teachers about 21st Century literacies, many of which require technological skills. Ryan's broad research interests include examining the relationship between technology and educational psychology -specifically regarding multimedia learning. Ryan's current research focuses on social media and its impact on education, for students and teachers alike. He has been selected by Adobe to be a member of their Adobe Educational Leader team, which is comprised of educators who are uniquely using technology for educational purposes.
For more information, visit Ryan Visser's profile page.
Instructional Technology Strategies – This course focuses on 21st century fluencies and digital media and learning (DML) environments applied to specific contexts and classrooms. (EDF 425)
Foundations of Digital Media and Learning – Participants critically explore the use of digital media for leadership and learning within educational contexts. The course develops competencies with new media literacies from the perspectives of learner impact and instructional value. Critical exploration of digital media for learners includes: social media, digital citizenship, collaborative and communication tools, game and app-based learning, mobile devices, and visualization tools. (EDF 480)
Integrated Content Technology for the Classroom – Masters of Arts in Teaching (MAT) students develop and apply competencies with new media literacies addressing the cultural, ethical, and participatory use of digital media. EdF 880
Social Media, Games and Emerging Technologies is designed for students to better understand current research from the learning sciences regarding social media, games, and emerging technologies, and their implications for learning. (EdF 908)
Games in the Classroom is designed for participants to consider concepts, methods, and models connecting game-based research to practice. The course explores social and behavioral science theories supporting principles of game play and design for learning, while offering opportunities to play, deconstruct, and prototype games and/or Apps. (in development – new in 2013-2014)
Design, Aesthetics and Learning. This course focuses on the role of design and aesthetics in the realm of education, particularly teaching and learning. In this course, students will develop and understanding and working knowledge of the innovative and creative processes evident in design and aesthetics and their implication for teaching and learning. The course is designed for those working in or with a vested interest in schools and educational contexts. (in development – new in 2013-2014)