The undergraduate minor in Digital Production Arts is designed so that students receive significant training across the artistic and technical disciplines that underlie computer animation, visual effects, and computer games. The Minor's core is a course in studio methods for 3D graphics and animation that is centered on the open-source Blender system. The Minor also features two-semester course sequences that teach computer scientists and engineers relevant foundation concepts in art, and that teach artists and architects relevant foundation concepts in computer science and mathematics. Students in other majors complete a subset of these courses. The DPA Minor has been officially offered since the Fall of 2011.
The Minor in Digital Production Arts assists the student to develop the entry-level artistic and technical expertise necessary for effective production of 3D computer graphics and animation. The Minor is especially well suited for students wishing to pursue graduate study in Digital Production Arts.
The Minor augments a core course in 3D modeling and animation, by technical and artistic tracks complementary to the student's major course of study. Click here to see course descriptions.
Layout by Major:
(for Art or Architecture majors)
|DPA 3070||DPA 4000
|and two of CPSC 4040, 4050, or 4160, PKSC 2200, 3200, THEA 2880, 4870, and 4970|
(for Computer Science, Computer Engineering, or Computer Information Systems majors)
|DPA 3070||DPA 4020
|and two of ART 2050, 2130, 4210, GC 340, PKSC 2200, 3200, THEA 2880, 4870, and 4970|
(for all other majors)
|DPA 3070||DPA 4000
|and one of CPSC 4040, 4050, 4160, PKSC 2200|
Work samples from some of the courses in the DPA Minor:
|DPA 3070: Studio Methods for Digital Production||DPA 4030: Visual Foundations for Digital Production II||DPA 4010: Technical Foundations for Digital Production II|
|DPA 4020: Visual Foundations for Digital Production I||ART 4210: Two-Dimensional Digital Animation||CPSC 4040: Computer Graphics Images|