Clemson Mechatronics
ECE 495 Senior Design

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Past Projects

Shocker

Shocker (Spring 2014)

Shocker is the carnival game in which the player holds a loop of wire in one hand and attempts to guide it along the curved wire without touching the loop to the wire. When the loop and the wire touch, an alarm signals that the game has been lost. If you have tried to play this you probably have lost. Design an autonomous robot that will compete against other team robots for fastest time and best puzzle solving ability in trails of Shocker.

air ball

Air Ball (Fall 2013)

A light-weight ball will stay trapped in a properly formed vertical column of air. Translation of the vertical column can cause translation of the suspended ball. Change in the air column, i.e. air speed/volume, can change the height of the ball.
A game board will first be configured with the placement of obstacles. Design an autonomous robot that will compete against other team robots for fastest time and best puzzle solving ability in trails of Air Ball.

Magnadoodle robot

Magna Doodle (Fall 2013, Spring 2014)

Design an autonomous robot that will compete against other team robots for fastest time and best drawing ability (printing a *.bmp image on a magnadoodle board) in trials of Magna Doodle.

suturing demo

Suturing Simulator (Fall 2013)

Design instrumentation to measure forces and motions during a simulated surgery suturing task.

Mine Sweeper (Fall 2012, Spring 2013)

Design an autonomous robot that will compete against other team robots for fastest time and best puzzle solving ability. In the original Mine Sweeper game, the object was to locate and diffuse all the mines on the board in the shortest amount of time. In this variant of the popular game, two different types of "mines" and their corresponding "diffusing stations" have been added. The object of the game is to determine the mine type and move that mine to the correct station to be diffused.
Gameplay will begin with the placement of the different diffusing stations, represented by red and green tokens. Next, the mines will be distributed to the various diffusing stations. Each team must "analyze" each mine and then move the mine type to a diffusing station which can "diffuse" that mine type. All teams will be measured according to accuracy and time of execution.

game board Puzzle Solver (Fall 2011, Spring 2012)

Solve a puzzle by moving game pieces to different locations on the game board. A starting and final arrangement of the game pieces will be given. System must autonomously determine the starting locations of the game pieces, generate a strategy to rearrange the washers in minimum time, move the washers with a robotic manipulator, and correct any misplaced washers..

Robotic Ping Tac Toe (Fall 2010, Spring 2011)

The key challenge in this game is to bounce a ping pong ball off of a surface, through a window, and into a scoring bin, a cup. The player positions the balls to complete three in a row according to tic-tac-toe. In this modified version of the game called Robotic Ping-Tac-Toe, two robots will use a similar skill set to play a similar game in head-to-head competition.

Haptic Virtual Manipulatives (Spring 2009, Spring 2010)

In this project, students were asked to build a haptic interface that can be used to add sense of touch to manipulatives for math and science education. Dot Moss of "Math Out Of The Box" has helped choose some manipulatives that might have potential as virtual manipulatives.

Master/Follower Surgery Robot (Fall 2009)

In this project, each group was requested to design and build a working prototype of a new, low cost implementation of a tele-operated robotic system.

animatronic oyster Oyster Health Monitoring System (Fall 2008)

Oyster health is classified by the magnitude and wave shape of the valve or shell opening, called gape. Groups were asked to develop a prototype of a oyster health monitoring system which would be capable of measuring the gape. Results were demonstrated by making a robotic oyster capable of following one of five biologically measured gape trajectories.

Mirrored Environment (Spring 2008)

For this project, students were asked to build a mirrored micro-environment as a means of studying the impact of factors such as ocean warming and pollution on the genetic structure of marine wildlife.

 

Shoot The Moon

Last update: 2012 Sept 04 by Matt Pepper
Lab Location: Riggs 12, 19, 25
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