ECE 495 and Creative Inquiry
Haptic Virtual Manipulatives
Timothy Burg, Department of Electrical and Computer Engineering
Dot Moss, Department of Mathematical Sciences

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Project Overview
Build a haptic interface that can be used to add sense of touch to manipulatives
for math and science education. Dot Moss of "Math Out Of The Box"
has helped choose some manipulatives that might have potential as virtual
manipulatives.
.  
Examples of manipulatives.

Customer Specifications
Background:
Math Out of the Box®, is a hands on tool used to facilitate the teaching
of mathematics for children in grades K-5. According to the program overview,
“Math Out of the Box® encourages children’s natural curiosity,
teaches ‘real-world’ math concepts and skills, and integrates
writing with math lessons.” Math Out of the Box® seeks to improve
education in mathematics through a series of hands on exercises and lessons,
which develop algebraic thinking, geometric logic, measurement benchmarks,
and number concepts. Math Out of the Box® is an effective solution
for allowing students to learn mathematics through one-on-one interaction.
The goal of the design project is to take two lessons a part of Math Out
of the Box®, specifically regarding rotational symmetry and weight
distribution, and create a virtual world in the most inexpensive and efficient
way possible to help students receive a better understanding of the concepts.
The learning cycle is a research-supported method for education, particularly
in science. The learning cycle (started with physics education in the
1970s) has five overlapping phases (http://en.wikipedia.org/wiki/Learning_cycle):
-
Engage, in which a student's interest is captured and the topic is
established.
-
Explore, in which the student is allowed to construct knowledge in
the topic through facilitated questioning and observation.
-
Explain, in which students are asked to explain what they have discovered,
and the instructor leads a discussion of the topic to refine the students'
understanding.
-
Extend, in which students are asked to apply what they have learned
in different but similar situations, and the instructor guides the students
toward the next discussion topic.
-
Evaluate, in which the instructor observes each student's knowledge
and understanding, and leads students to assess whether what they have
learned is true. Evaluation should take place throughout the cycle,
not within its own set phase.
Weakenesses of Math Out of the Box® Kit Regarding Rotational Symmetry
and Weight Distribution:
-
When students are observing rotational symmetry the learning method
used includes tracing a shape on a piece of paper and a then rotating
the piece of paper on top of the shape they are trying to observe. The
tracing paper can slide and move out of place, therefore causing frustration
and leading to an incorrect accounting of the degrees of symmetry.
-
When instructing students on the concept of weight and weight differences
it is impossible to illustrate the differences in weight of larger objects.
-
There are readily available products to help students understand
the concept of smaller weights through the use of scales, however these
scales are often inaccurate and can lead to misunderstanding.
Customer Desires:
- General Requirements
- A satisfying haptic interface which will allow students to grasp
the concept of rotational symmetry and compare relative weights.
- All measurements are initially unitless, english or metric systems
could be introduced at a certain point in the students progression.
- Portable
- Cost Target: Build it for $100 in quantities of 1000 units
- Power Source: AC power preferred over a battery, USB power would
be acceptable.
- Durable
- Appealing to kids (colors).
- Safe for K-5, ages 5-12 years.
- Easy to use, user friendly.
- Rotational Symmetry
- Use the aforementioned method of tracing paper and manipulative
in a virtual environment.
- Allow the user to interact and receive feedback from the virtual
environment using a haptic interface
- Design elements: real world shapes young students can relate to,
such as hubcaps, building designs, door knobs, etc.
- Simple shapes
- Make sure that the concept of “Infinite” is introduced
as a possible answer in rotational symmetry
- Weight Distribution
- Real world objects should be featured in the virtual environment
- Use haptics to illustrate the differing force of objects. Example,
light vs. heavy
- Be able to illustrate the weight of larger items such as trucks
or elephants
- Sense of balance: use multiple smaller objects to balance one
large object

Resources
Haptic Virtual
World Files (zip files)

Project Spring 2009
Learning About Manipulatives
.JPG)
.JPG)

Demonstration of Final Projects
.JPG)

Team Pages
Group 1
Group 2
Group 3

Project Spring 2010
Team Pages
Group 1
Group 2
Group 3
Group 4
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| Last update:
April 19, 2011 by Varun Prabhu |
| Lab Location: Riggs 12, 23, 25 |
|