Professor of Human-Centered Computing
College of Engineering, Computing and Applied Sciences
Contact: 864-656-7552 or firstname.lastname@example.org
Larry Hodges is a professor of human-centered computing in the School of Computing. His research interests include the design, implementation and verification of health care technology for both treatment and training. Current projects include interactive games for upper limb rehabilitation of stroke survivors and simulation systems for nursing education. In addition to his academic experience, he recently co-founded Recovr LLC, a startup company that is involved in research, design and development of virtual reality rehabilitation systems for physical and neurological therapy. In 1996 he also co-founded Virtually Better, Inc. (VBI) — the world leader in providing virtual reality systems for behavioral health care in both clinical and research organizations. He has served at different times as chief technical officer and CEO and is currently board chairman at VBI. From 2008-2013, he served as the C. Tycho Howle Director of the School of Computing, where he led the School in substantially increasing their external funding, number of majors, number and diversity of faculty and support staff, and laboratory facilities. Prior to joining Clemson, he served as chair of the Department of Computer Science at the University of North Carolina at Charlotte, where he took the department from 14 faculty members to over 30 in six years.
Larry has received a number of awards for both his academic work and contributions to the commercial use of virtual reality in clinical settings. These include the 2006 IEEE Virtual Reality Career Award for Seminar Contributions to Clinical Applications of Virtual Reality, and a 2006-2007 Outstanding Community Service Award from the Charlotte Chamber, and he was a finalist for the 2000 Atlanta Business Chronicle’s Healthcare Heroes Awards. He is also a prolific researcher with over 150 reviewed publications and two patents that have been cited in the clinical scientific literature over 10,000 times.
For more information, see Dr. Hodges' Website.
For more than two years, Larry’s team has been developing a game for post-stroke upper limb rehabilitation. At this point, they have completed an initial study with the Center for Rehabilitation Research in Neurological Conditions at the Medical University of South Carolina (MUSC) that showed significant improvements in patients with respect to upper limb functional ability and reduced compensatory movements when playing their game for one hour a day for five days in a clinic environment. The system is designed to be usable for the approximately 75 percent of patients with upper limb impairment who cannot practice basic reaching tasks (that they need to do to recover) due to the severity of their impairment and has been shown to increase repetitions to over 150/hour with no fatigue, pain or adverse effects. MUSC has agreed to fund a second study which will evaluate the game for in-home therapy. There are over 500,000 new stroke survivors in the U.S. each year who could benefit from this game.
Health Care Informatics, Computer, Virtual Reality, 3D, User Interface, Interactive Training, Computing