The Clemson University STEAM network unites the interdisciplinary creative processes of faculty and students to build dynamic educational and research opportunities through innovative, enhanced technologies and inquiry-based environments that fuse the arts with science, technology, engineering and math.
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Main Street Greenville, South Carolina
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STEAM Flickr photo link: https://www.flickr.com/photos/clemsonuniversity/collections/72157651694534228/
R2D2 Meets Rembrandt
Scribbler Robots will draw in an elevated “sandbox” demonstrating the designs that can be created from simple computer programming. Participants will create modest works of art by writing simple programs for small robots.
Emagine: The Possibilities
Learn firsthand about the challenges of the design and construction of structures by actually designing and building your own component to add to a structure/sculpture in progress. As each day of the festival progresses, the structure will morph into a unique compilation of the collective visions of all of the designers that have left their mark.
Color booth is an experiment that uses theatre-based LED color mixing technology to discover how wavelengths of light affect pigment on fabric, scenery, M&Ms, and so on. This exhibit includes examples of how colored light is used in various sectors of science and technology.
Design with Math
Joseph Choma, author of Morphing: A Guide to Mathematical Transformations for Architects and Designers, will give a hands-on, informal workshop. Participants will have the opportunity to meet the author and make their own designs with mathematics -using the Morphing Tool (www.morphingbook.com/tool.html). It is intended for anyone with the curiosity to understand the link between shapes and the equations behind them.
Science as Art
Visual representations of science and technology provide a valuable connection between scientists, artists and the general public. Since its inception in 2006, Science as Art has challenged those at Clemson University to share the powerful and inspiring visual images produced in laboratories, workspaces and learning environments.
The Indigo Pine Mobile Mini represents the portable shade, storage, and charging station for a 1000 square foot, student designed home for a family of four which consists of an interlocking system of computer-cut plywood pieces. This system, designed for the U.S. Department of Energy Solar Decathlon competition, can be built virtually anywhere, setting a new standard for sustainable home design and construction. Interiors created by the Department of Art’s Ceramic Design Team will be displayed inside the home.
Festival patrons will use audio files to create drawings using simple technology attached to a cell phone. Typically drawing robots are complicated systems which use stepper motors and microcontrollers, but CMERL Robot is simple, it’s controlled by any device with a headphone jack. The three wire protocol (Tip, Ring and Sleeve of a stereo audio cable) is all you need to drive the robot. The CMERL Robot works by using the power from the audio output of your phone, computer, or any other devices to control the servo’s position.
Cycle is a steel framed sculpture that demonstrates the relationship between engineering and art. Using complex, mathematical design techniques and industrial materials, Cycle explores the relationship between math and sculpture. The sculptor will discuss the process of using math and science to create 3-dimensional art.
In Virtual Environment Interactions, we are designing a 3D environment to help students learn computer programming. This exhibit will provide participants an opportunity to learn a popular dance sequence with a movement instructor before creating an animated character to do the same. Patrons will be able to dance on a dance floor with the “3D” Dancers they created.
Printmaking demonstration evokes an appreciation for how art and science are used to create artwork.