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Labs & Groups

Algorithms and Computational Science Lab

Ilya Safro |

We are interested in fundamental and applied research in algorithms and models in network science, machine learning, optimization, and scientific computing. In particular, we focus on combinatorial scientific computing, multiscale methods, large-scale graph problems, and big data analysis.

Applied Algorithms Group

Brian Dean

The applied algorithms group studies the theory and practice of algorithmic computer science, as well as in computing education efforts for these areas. We pursue fundamental research broadly in algorithmic theory in areas such as optimization, data structures, randomization, and large-scale data analytics. On the applied side, we collaborate extensively with domain experts to investigate applications of algorithmic computing in a number of areas, primarily in areas of biomedical informatics.

Bioinformatics and Chemical Informatics Lab

Feng Luo

Bioinformatics and Chemical Informatics Lab's research focuses on these areas: high-throughput biological data mining, network biology, computational glycomics; and construction of large bioinformatics resource.

Character Animation and Motion Perception Lab

Sophie Joerg

Focuses on understanding how people perceive and interpret human-like motions and on developing new algorithms to create and animate virtual characters more easily and realistically. Clemson University houses a state-of-the-art 14-camera optical motion capture system for research on character animation and motion perception.

Countenance Lab

Eric Patterson

The Countenance Lab focuses on the intersection of humanity and technology by considering the face as the primary means of interaction. A variety of disciplines including graphics, animation, computer vision, pattern recognition, machine-learning, and biometrics as well as psychology, visual-effects, filmmaking, and others are studied, integrated, and further developed to increase knowledge and understanding as well as improve interactive computing technologies.

Data Intensive Computing Ecosystems (DICE) Lab

Amy Apon | Alex Herzog

The DICE Lab facilitates the collaboration with other scientific disciplines and industry to develop data-intensive and data-enabled applications.

Digital Production Arts Lab

Victor Zordan |

The DPA lab combines skill in art, programming, storytelling, production, and graphics to train students for creative roles in the visual effects and game industries.

EyeCU: Eye-Tracking Lab

Andrew Duchowski |

Eye Tracking Lab houses state-of-the-art tracking equipment for research on gaze capture, analysis, and interaction. Research includes diagnostic (visual attention distribution) and interactive (gaze-contingent display) applications.

Humans and Technology Lab (HATLab)

Kelly Caine | Bart Knijnenburg |

The HATLab is a multidisciplinary space where students, faculty and researchers come together to investigate all aspects of humans’ interactions with technology. In particular, we are interested in human-centered computing, human factors, human-computer interaction, health informatics, usable privacy and security, privacy-enhancing technologies, empirical methods and designing for special populations.

L.A.U.G.H.I.N.G. Lab

Jerry Tessendorf

The Laboratory for the Advancement, Understanding, and Generation of High Impact Natural Graphics pioneers state-of-the-art graphics research on topics in volumetric modeling, simulation, and rendering. This research usually finds applications in production of cutting edge visual effects in feature films.

Motion Planning Lab

Ioannis Karamouzas

The lab focuses on the development of motion planning algorithms for autonomous robots, multi-agent systems, and crowds of virtual characters, conducting interdisciplinary research in the areas of AI, robotics, and computer graphics.

Multimedia & Informatics Lab

James Wang | Pradip Srimani | Feng Luo

Multimedia and Informatics Lab works on challenging core computer science problems as well as complex inter-disciplinary research problems. Our research interests include distributed computing, storage systems, P2P, cloud computing, information retrieval, bioinformatics, wireless networks, multimedia systems, web technologies and data mining.

Network and System Security Lab (NSS)

Hongxin Hu

Network and System Security Lab strives to develop effective solutions to address realistic security issues created by today’s emerging technologies including Software-Defined Networking (SDN), Network Function Virtualization (NFV), Internet of Things (IoT), Social networks, mobile computing, cloud computing, and big data.

Networking and Security Lab (NetSec)

Jim Martin | Hongxin Hu |

NetSec Lab's mission is to support cutting edge research in networking and cyber security, train researchers to address the needs of the changing world, and to engage undergraduate students in projects that offer the opportunity to “change the world”.

PERSIST (PERvasive Sensing and In Situ Technologies)

Jacob Sorber |

Ultra-low power computing for wearable, mobile, and long-term sensing applications, and developing languages, tools, and protocols for batteryless systems that have to get work done while failing frequently.

RESOLVE Software Research Group (RSRG)

Murali Sitaraman |

The RESOLVE research effort is one of the longest running software engineering efforts in the USA. It spans foundational, practical, and educational aspects of software engineering and computing. The overall RESOLVE verification vision is that of a future in which no production software is considered properly engineered unless it has been fully specified, and fully verified as satisfying these specifications.

Scalable Computing and Analytics Laboratory (ScaLab)

Rong Ge | Xizhou Feng

Our research explores novel systems and software design to improve performance, scalability, and energy efficiency of compute- and data-intensive applications on parallel and distributed systems.

Virtual Environments Group

Sabarish Babu | Larry Hodges | Andrew Robb |

The Virtual Environments Group imagines, designs, builds, and evaluates software and technology for all types of virtual environments.  Our interests include: Immersive Virtual Reality, Virtual Humans, Online Virtual Worlds, 3D User Interface Design, Multi-Modal Interfaces, Conversational Agents, and Clinical Virtual Environments for Teaching and Training.