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Overview

All engineering students begin with General Engineering Curriculum. This provides a key foundation before deciding which program fits your interests and goals. With 10 majors to choose from, the General Engineering Curriculum allows you to explore what each degree means, the type of research you could be involved in and showcases possible career paths for your future.

The General Engineering Curriculum provides a key foundation before deciding which program fits your interests and goals.

Hands-on projects in your first semester allow you to apply skills from the beginning and build upon them throughout your time at Clemson University. Depending on your chosen specialty, you will need to become familiar with various software programs that serve to enhance your ability to plan, design, and test ideas.


Excel classworkEngineering Disciplines and Skills (2 credits): Provides foundational engineering problem-solving skills. Students demonstrate problem-solving techniques with an emphasis on dimensions and units, create and utilize spreadsheets for analysis, employ modeling techniques, and interpret the validity of experimental results. Includes exploration of various engineering disciplines. This introductory course involves the use of Microsoft Excel.

matlab classworkProgramming and Problem Solving (3 credits) Students formulate and solve engineering problems individually and on teams using MATLAB and other computer applications; estimate answers for comparison to computed solutions; read, interpret and write programs, instructions, and formatted output; create and interpret plots and trendlines; evaluate and compose conditional statements and looping structures; and debug.

solidworks classworkEngineering Graphics and Machine Design (2 credits): Introduction to engineering graphics and machine design. Sketching and CAD tools are used to visualize, communicate, rapid prototype, and analyze engineering problems. Solidworks software is used. Computer-Aided Design and Engineering Applications (2 credits): Introduction to graphics applications for engineering and related professions. Two-dimensional drawings and CAD tools are used to visualize, communicate, and analyze engineering problems. Engineering applications include contour plots, hydrology, transportation, architectural, and site plan drawings.


Creative Inquiry

Creative Inquiry began in 2005 to allow students to practice their skills of problem-solving, critical thinking, and research on faculty-led projects. Over the course of 2-4 semesters, teams utilize creative approaches to problems around them, whether professor-prompted or steaming from the groups' observation of the world.

Creative Inquiry magazine

Decipher Magazine


The accomplishments of past groups of Creative Inquiry teams have been highlighted in the Decipher Magazine, an undergraduate-produced blog. Projects are in reverse chronological order and filterable by College.  

View Magazine


Course catalog descriptions of each of our courses are as follows. For more information, please see the current course catalog.

ENGR 1020

Engineering Disciplines and Skills: 2 credits (contact hours:  1 lecture, 2 labs)

Provides a solid foundation of skills to solve engineering problems. Students demonstrate problem-solving techniques with spreadsheets, dimensions, and units; use modeling techniques and interpret the validity of experimental results. Students design projects on multi-discipline teams. Introduces professional and societal issues appropriate to engineering. Various forms of technical communication are emphasized. Includes Honors sections.

ENGR 1410

Programming and Problem Solving: 3 credits (contact hours: 2 lecture, 2 labs)

Students formulate and solve engineering problems using MATLAB; estimate answers for comparison to computed solutions; read, interpret and write programs, instructions and output; iterate, evaluate conditional statements; and debug. Various forms of technical communication are emphasized. Includes Honors sections. (Not required for Chemical Engineering students)

Course catalog descriptions of each of our advanced curriculum courses are as follows. For more information, please see the current course catalog.

ENGR 1050

Engineering Disciplines and Skills I:  1 credit (contact hours:  0 lecture, 2 labs)

Provides a solid foundation of skills to solve engineering problems. Students demonstrate problem-solving techniques with spreadsheets, dimensions, and units. Introduces professional and societal issues appropriate to engineering. Includes Honors sections.

ENGR 1060

Engineering Disciplines and Skills II:  1 credit (contact hours:  0 lecture, 2 labs)

Continuation of topics introduced in ENGR 1050. Students demonstrate problem-solving techniques using spreadsheets and modeling techniques, and by interpreting the validity of experimental results. Students complete projects on multi-discipline teams. Various forms of technical communication are emphasized. Includes Honors sections.

ENGR 1050 and ENGR 1060 may be substituted for ENGR 1020


ENGR 1070

Programming and Problem Solving I:  1 credit (contact hours:  0 lecture, 2 labs)

Students formulate and solve engineering problems using MATLAB: estimate answers for comparison to computed solutions; read, interpret and write programs, instructions and output (both written and graphical); and debug. Includes Honors sections.

ENGR 1080

Programming and Problem Solving II:  1 credit (contact hours:  0 lecture, 2 labs)

Continuation of topics introduced in ENGR 1070. Students formulate and solve engineering problems using MATLAB; read, interpret and write programs; utilize trendlines; iterate/loops; evaluate and compose conditional statements, and debug. Includes Honors sections.

ENGR 1090

Programming and Problem Solving Applications:  1 credit (contact hours:  0 lecture, 2 labs)

Students formulate and solve engineering problems on multi-discipline teams using MATLAB. Various forms of technical communication are emphasized. Includes Honors sections.

ENGR 1070, ENGR 1080, and ENGR 1090 may be substituted for ENGR 1410

These courses might be mandatory for a student to be enrolled in the engineering discipline that they choose. If you are not going into one of these engineering disciplines you may still take the class to learn the skills that are taught in them.

ENGR 2080

Engineering Graphics and Machine Design: 2 credits (contact hours: 1 lecture, 2 labs)

Students are introduced to engineering graphics principles using SolidWorks; sketching, 3-D part and assembly creation, and documented drawings. These principles are used to visualize, communicate, and perform graphical analysis of design and engineering problems. Mandatory for Bioengineering, Industrial Engineering, Material Science Engineering, and Mechanical Engineering students. Accepted by Environmental Engineering for graphics credit.

ENGR 2210

Computer-Aided Design and Engineering Applications: 2 credits (contact hours: 1 lecture, 2 labs)

Introduction to graphics applications for engineering and related professions. 2-D and 3-D drawings are used to visualize, communicate, rapid prototype and analyze engineering problems. Engineering applications include site plans, contour plots, grading, and architectural, transportation and hydrology drawings. Mandatory for Biosystems Engineering, Environmental Engineering, and Civil Engineering

These courses are not mandatory but can teach students essential skills they may eventually use.

ENGR 1000

Major Discovery Seminar: 1 credit (contact hours: 2 lecture, half-semester)

Introduction to the engineering majors offered by Clemson University. Includes information about the engineering profession and potential career paths. Invited Presenters and faculty to provide lectures and demonstrations. Taken Pass/No Pass only. Meets twice weekly for a half-semester. Offered in Fall 1, Fall 2, and Spring 1.

ENGR 1900/2900

Creative Inquiry: 1 Credit (contact hours: 0 lecture, 3 lab)

Individual or group projects in engineering. Projects may be interdisciplinary in nature and may involve analysis, design, and/or implementation. Instruction in the use of necessary tools and test equipment is included when appropriate.

There is no holding section. Students may either add themselves to a project during registration or contact the instructor directly if consent is required. Follow the instructions at the end of each project listing. Some project times and locations are TBA. Meeting times will be determined based on participants' class schedules and room availability after classes start.

For any questions, contact Elizabeth Crockett in 110 Holtzendorff or by email at crockee@clemson.edu.
The faculty coordinator of Creative Inquiry for the General Engineering Program is Dr. Steven Brandon. He may be contacted by email at brando4@clemson.edu.

There are many CI projects sponsored by other departments that are not listed under the ENGR rubric. If you are interested in one of these projects, click on the Instructor's name for contact information. You will receive a response from the instructor or the project team leader.

ENGR 2200

Evaluating Innovation: Fixtures, Fads, and Flops: 3 credits (contact hours: 3 lecture, 0 labs)

Introduces foundational theories used to critically analyze the success of consumer products and other technological innovations. Case studies are utilized to exhibit the interactions between innovation and society. Critical thinking skills are emphasized.

ENGR 2210

Technology, Culture, and Design: 3 credits (summer course, contact hours: 3 lecture, 0 labs)

If you want to change the world, first you need to understand how others have changed it before you. In this course students learn about the history of interesting products and technologies from early mankind to the present, and how they have changed society. After taking this class, students will be better prepared to change society themselves! Through readings and discussion of contemporary essays on the value and meaning of technology and designed objects in relation to user needs, obsolescence, consumerism, environmental impact, and other issues, students will be able to express their own views on these topics and synthesize the views of various authors. After an introduction to the theory and methodology behind research into design history, including the relationship of design history to art history and the history of technology, students will be able to present their own research into an interesting product and its history, meaning, and impact on society.

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Chris Porter director for undergraduate

Christopher H. Porter, Ph.D.
Director, Undergraduate Recruitment
✉ cporter@clemson.edu
☏ 864-656-7870

As the Director of Undergraduate Recruitment, I am here to assist with any questions you have regarding the College of Engineering, Computing and Applied Sciences at Clemson University.