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College of Education

Dani Herro

Professor, Learning Sciences

Office: 101 Gantt Circle; Room 20
Phone: 262-337-0205
Vita: Click Here

Educational Background

PhD Curriculum & Instruction
University of Wisconsin - Madison 2010

MA Administrative Leadership and Supervision
University of Wisconsin - Milwaukee 1998

BS Elementary Education
University of Wisconsin - Milwaukee 1990


Dani is the Co-director of the Digital Media and Learning Labs in the College of Education. Her current NSF-funded project investigates co-designed data science curricula and their impact on rural elementary students' data science practices. In 2019-20, she was a Watt Fellow at Clemson, investigating the potential of artificial intelligence (AI) in education. From 2013-2016 she was an Edmund W. Gordon/MacArthur Foundation Fellow for 21st Century Learning and Assessment. Dani's research and teaching interests focus on helping advance digital media and learning in schools. She focuses her research on youth out-of-school practices with technology as a bridge between informal and formal learning, collaborative problem-solving in makerspaces and technology-enabled environments, and exploring how STEAM education can promote equitable learning opportunities for students. Prior to working at Clemson, she spent 20 years in public education as a classroom teacher, technology resource teacher, and District administrator, writing several curricula for middle and high school students focused on teaching computational thinking practices through games and App development. She served on Wisconsin's Department of Instruction Curriculum Digital Advisory Committee and, at the national level, worked with the Consortium for School Networking (CoSN) Leading Edge Schools Cadre.

Her research-based STEAM book can be found here:

Courses Taught

EDF - 315, Technology Skills for Learning
EDF - 425, Instructional Technology Strategies
EDF - 4800, Foundations of Digital Media and Learning
ED - 8380, Digital Media and Learning - taught in conjunction with Project-based Learning
ED - 8720, STEAM Transdisciplinary Teaching
ED - 8730, STEAM Assessment
EDF - 9050, A Critical Look at Social Media, Games and Emerging Technologies
EDF - 9110, Theoretical Foundations of Games for Learning
EDF - 9010 - Learning Sciences Seminar I

Research Interests

Gameplay and game design in the classroom
Participatory and co-designed curricula
Youth practices with digital media
In-school practices with emerging technologies and effective professional development
Integrating STEAM in K-12 Classrooms
Collaborative problem solving
Data science literacies


An Educator's Guide to STEAM: Engaging Students Using Real-World Problems