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Faculty/Staff Profiles

Dani Herro

Associate Professor Digital Media and Learning

Office: 205 Tillman Hall
Phone: 262-337-0205
Vita: Click Here

Educational Background

PhD Curriculum & Instruction
University of Wisconsin - Madison 2010

MA Administrative Leadership and Supervision
University of Wisconsin - Milwaukee 1998

BS Elementary Education
University of Wisconsin - Milwaukee 1990


Dani is the Co-director of the Digital Media and Learning and Gaming Labs in the College of Education and she co-directs the STEAM Collective, an initiative to provide equitable opportunities to improve STEAM learning for all students. She also coordinates the Learning Science PhD program. From 2013-2016 she was an Edmund W. Gordon/MacArthur Foundation Fellow for 21st Century Learning and Assessment. Dani's research and teaching interests focus on helping advance game-based learning in schools. Prior to her work at Clemson, she spent 20 years in public education as a classroom teacher, technology resource teacher and District administrator, writing two curricula for high school students focused on teaching computational thinking practices through games and App development. She served on Wisconsin’s Department of Instruction Curriculum Digital Advisory Committee and at the national level worked with the Consortium for School Networking (CoSN) Leading Edge Schools Cadre.

Courses Taught

EDF - 315, Technology Skills for Learning
EDF - 425, Instructional Technology Strategies
EDF - 4800, Foundations of Digital Media and Learning
ED - 8380, Digital Media and Learning - taught in conjunction with Project-based Learning
ED - 8720, STEAM Transdisciplinary Teaching
ED - 8730, STEAM Assessment
EDF - 9050, A Critical Look at Social Media, Games and Emerging Technologies
EDF - 9110, Theoretical Foundations of Games for Learning
EDF - 9010 - Learning Sciences Seminar I

Research Interests

Game play and game design in the classroom
Digital media and learning
In-school practices with emerging technologies
Effective professional development with digital media
Integrating STEAM in K-12 Classrooms